WHDI is dedicated to meeting the demands of the real A/V consumer. Other similar technologies are not; it’s that simple. Our dedication is one reason we are the market leader and the difference is apparent.
Consumers have been disappointed with the offerings from other technologies lately. The offerings all have holes. One of the main holes is audio. Wi-Fi Display, for example, does not support HBR audio, so if you get a movie from a device via WFD, you will not have the same experience you would get through an WHDI or HDMI enabled source. Why does WFD ask consumers to sacrifice for wireless? The technology needs to be built from a consumer perspective and, like we have said before, audio is very important.
How can you say you care about customer experience and ignore audio? There is something fundamentally out of touch with a lot of the solutions for wireless marketed out there. If audio isn’t being served, then certainly even more advanced issues are not even being addressed. 3D, through walls, the limits keep expanding and if you are stuck at audio, you are falling behind.
The focus in the market now is on the increasing number of content sources and how to get these to the TV. Content sources include direct streaming from the Internet to the Smart TV or other IP device (STB or other display), as well as the rise of other device content sources, such as laptops, tablets and smartphones. These devices are not just for consuming content, they are for delivering it to the TV. Many laptops, phones and tablets have HDMI outputs, and many more smartphones are including MHL outputs that are designed to deliver HD content to the TV. Clearly the interest in mirroring content is there. However, interest in using a wire to do so is clearly not there. It is inconvenient for watching movies and impossible if using your phone or tablet as a game or interactive content controller. The future is in getting all these devices mirrored to the TV wirelessly and WHDI will be there to do just that, always focusing n the demands of the A/V consumer.